Ludum Dare 44 (April 2019)

A 48 hour game jam. I worked on the majority of the assets, stitching everything together and some code. All code, assets, audio and photos made with 48 hour window.
Unity C Sharp blender modeling animating game dev
Estimated Reading Time: 2 minute(s)


Source Code Available Here

Builds Available Here

Click Here To Play!


This project was completed in a 48 hour session called Ludum Dare. The April 2019 theme was

Your life is currency

Our group decided to take that concept and design a game where the player has two characters at their disposal.

  1. The player
  2. The drone

The goal of the game is to achieve as many coins as possible, as your score will be your peak coin count during your life. You play until you die and move around the may trying to kill as many enemies as possible, picking up their dropped coins.

The player can take damage when an enemy touches them, in the form of losing coins, but cannot attack. The drone can attack but not take damage. Only the player can pickup coins on the ground.

The game is to be played with an Xbox One controller and the controls are as folows:

You can end your life by exhausting your own coin reserves.

Our Roles

Derek focused on writing the majority of our code, while Greg wanted to learn Blender and focus on stitching things together in Unity. Roldan was nice enough to assist us with making our game look nicer by designing our level and writing a few shaders and light boxes to really make the game look great.

Our Art

Coin

Coin Rotating

Coin Rotating

Slimes

Slime Moving

Slime Moving

Enemies Moving

Slime Moving

Meet Marsh, Our Stretch Goal Character

Meet Marsh, Our Stretch Goal Character

Using Material Nodes

Team Members

The following team members made up our group:

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